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3/17/2012

Armored Core V

This is a game that takes us directly participate in the world, Armored Core V is a 3D mecha-based video game for the PlayStation 3 and Xbox 360. It is the 14th installment and 5th main installment of From Software's Armored Core series. It will not be a sequel to Armored Core: For Answer and Armored Core 4.

The game was released in Japan on January 26, 2012, for both PlayStation 3 and Xbox 360. Namco Bandai has announced that they will be handling exports, and the game will be released in North America on March 20, 2012 and March 23, 2012 in Europe. Japanese buyers will receive pre-order bonus with Last Raven Portable that includes an art book and a special code for use in Armored Core V. http://www.famitsu.com/live/acv/ Suggests that the special code for use with those who get Last Raven (portable) will be to obtain the Armored Core V version of the traditional Moonlight close-quarters weapon.

From Software has released a companion app for IOS and Android. The app is not another game. It is a database of parts and weapons to provide assistance when customizing your AC. So far, there are at least two preorder packs in the North American region: Amazon offers the Recon pack, which includes high speed assault weapons, while Gamestop offers the Heavy Assault pack.

Developers claim that Armored Core V will rely more on tactics and using the geography of the level rather than high-speed finger work. This harks back more to the original PS1 games, especially the first, as many levels were set within city type environments and were more tactical as a consequence. A notable difference will be smaller mechs (5 meter tall, as opposed to the 10 meter mech from the previous releases), which will allow more varied, "three dimensional" stages. Reports from the developer suggest a greater emphasis on stealth as a result of the size change, which allows the mech to maneuver between alleyways and buildings for cover.

The online mode will feature five-on-five team-based battles, with each side battling over specific objectives on a persistent world map. Additionally, one member of the team will be designated as a commander (called an "Operator"), whose job it will be to oversee the larger battle and issue orders to the other team members. A special interface is being designed by the developers to facilitate this.

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